Michael Merrill TechArt
Unreal Engine
Started working with Unreal Engine in 2020. So much can be done with such a powerful engine and I learn new things every time. It is my favorite large scale game engine and in my opinion the best option for 3D projects.
This is a collage of screenshots from projects I have worked on showing many aspects of the engine, including 3D, 2D, animations, effects, blueprints and more.
Blender
Started working with Blender so long ago I cannot remember. Originally worked with 3D Studio Max in the early 2000s, switched to Blender because it was free. The application continues to get better and easier to work with making it my go to choice for 3D tasks.
This is a collage of screenshots from projects I have worked on showing modeling, texturing, rigging, skinning and animating. Some of these have been exported into Unreal Engine or used to make the animations above.
Krita
Started using Photoshop for digital painting way back in the early 2000s. The open source alternatives have since filled my need. I have used GIMP some but lately my favorite is Krita. I am able to do some painting but have lately been very interested in hand drawn animation.
This is a collage of screenshots from projects I have worked on showing painting and animation workflow.





















